The Walking Dead Recap: Walk Like the DeadDespite the weirdness of the Commonwealth and a plan to take down the Reapers, this week’s episode is mostly a disappointing bit of filler.
The Walking Dead Recap: The Not-So-Good PlaceAn intimate Princess close-up also provides a tantalizing morsel of insight into the military outfit that’s holding her and her new pals captive.
ByRichard Rys
overnights
The Walking Dead Recap: Game NightAfter a slow start, this dark, depressing side quest turns out to be the most compelling season-ten bonus chapter so far.
The Walking Dead Recap: Michonne AbidesIs this the most satisfying sendoff for everyone’s favorite self-taught swordmaster? Maybe not, but it leaves open a door to a much larger world.
The Walking Dead Recap: Mercy and WrathA tense, satisfying midseason finale gives us an accounting of Dante’s sabotage, a Michonne side mission, and one horde of a cliffhanger.
The Walking Dead Recap: Snow DayAlpha’s massacre casts a long, dark shadow, as the survivors simultaneously come together and split apart in a season-ending blizzard.
ByRichard Rys
overnights
The Walking Dead Recap: Heads UpAlpha proves she’s even more deranged and dangerous than anyone thought, resulting in the best episode in a long time.
ByRichard Rys
overnights
The Walking Dead Recap: Suffer the ChildrenMichonne and Daryl remind us why they top the list of characters still worth rooting for, in an episode that sets up a sprint to the season finale.
ByRichard Rys
overnights
The Walking Dead Recap: Faire PlayAs Daryl’s rescue party deals with the fallout from an old threat, Zeke’s faire is confronted with a new one.